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Saturday, 8 July 2017

Fission Mailure Let's Plays.

Fission Mailure Let's Plays.

I'm exhausted and possibly sunburned, so instead of an Episode Gladiolus review, let's have some exciting self-promotion of what we're doing on the Fission Mailure channel!

On track to be my longest Let's Play series yet, Trails of Cold Steel is what would happen if Tales of Zestiria and Valkyria Chronicles had a child, and that child was raised by the Persona franchise. 

A turn-based JRPG set at a military academy in a fantasy, early 20th century empire with elements of Germany and Japan, Trails of Cold Steel (part of the larger Legend of Heroes franchise) follows Rean Schwarzer in the dual pursuits of wacky school life shenanigans and thwarting a group of terrorists, led by the mysterious C.

I've been enjoying this Let's Play a lot -- despite acquiring a particularly tenacious stalker who has been in a sustained state of outrage for the last three months because I criticised his waifu -- and as I near the end of it, I'm looking forward to its sequel, and (eventually) the third game in the series, due to come out later this year in Japan and who-even-knows-when everywhere else.

I had a whale of a time Let's Playing Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, so I was looking forward to the Steam release of the midquel, Danganronpa Another Episode, a survival horror shooter of sorts where you have to shoot down robotic bears with a word-gun.

If that sounds completely stupid, that's probably because it is, although the game still manages to build up an impressive amount of tension nevertheless, hiding your relatively fast moving foes around corners and in alcoves and relying on your panic as they sprint at you to do most of the work of adding challenge to the game. Shot through it, though, is a heavy string of comedy and absurdity, both in the fact that you're fighting plush bears and just in the total ridiculousness of the entire premise.

At the moment, this is my newest series, with only three parts done, and it looks scheduled to run for around twenty-five to thirty -- which is a pretty decent length, really.

Tokyo Twilight Ghost Hunters is an odd duck of a game, which is why it's on a sort of hiatus right now where I'll get around to playing more of it whenever I have the time to do so. A very low budget visual novel/strategy game put together by a tiny studio and a not much bigger pool of contractors, it tries to emulate an 80s or 90s anime, with a somewhat kitschy, rather low-effort storyline about a ragtag band of students fighting ghosts with salt, iron pipes, and other such things.

It's fun in very small doses, and arguably its biggest problem and its biggest selling point is its unique dialogue system: You select a mood (friendly, loving, inquisitive, angry, sympathetic) and then a body part (eyes, tongue, hand, ears, and nose), with the result being some kind of odd randomised mix where you might end up, say, giving someone a sympathetic look (for eyes and sympathetic), or you could just as easily end up observing something about their appearance, and so on, and so forth.

Since getting characters to join your party requires picking the right combinations, and since the game gives very little indicator of when you're getting people on side, you'll end up missing a lot of party characters. On the bright side, you can do what I did, and play as a human labrador, sniffing and licking everything you see.

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