I spent weeks playing this game, guys. Literally weeks.
Also, for some reason I can't add captions to this post. Vexing.
Which actually is a good thing, really. One of my gripes with video games lately is that they seem to take only six to twelve hours, and while that's fine for things like Portal, which if they're too long will outstay they're welcome, it's not fine for everything. I like my games with a bit of meat on their bones, especially if I'm enjoying them.
Bravely Default, a turn-based RPG in the style of Final Fantasy - and by 'in the style', I mean it is so unspeakably a Final Fantasy game that the prevailing theory over why it isn't just a Final Fantasy game is Square-Enix's overwhelming neurosis about turn-based combat - puts you in the world of Luxendarc, a high fantasy world with four magical crystals. When the crystals go dark and a town, Norende, is sucked into a massive chasm, Agnes, a vestal of the crystals; Tiz, a shepherd boy from Norende; Ringabel, an amnesiac; and Edea, a soldier of the anti-crystal nation of Eternia, team up to purify the crystals, under the guidance of friendly cryst-fairy Airy.
The simple plot gets a lot more tangled and complex as the game goes on, but that's all I want to say to avoid spoiling. As you can see, it's very Final Fantasy III, and the similarities don't end there, as your four warriors of light can equip different jobs each with their own outfit.